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03 / Perception

3D Perception

From pixels and point clouds to spatial representations a machine can reason about.

Series

Published notes

Notes for this stop are being written — coming soon.

Questions on the roadmap

  1. Pinhole cameras and depthHow does a pixel get back into 3D space?
  2. The skeleton of SLAMWhat front end, back end and loop closure each solve.
  3. How should a world be stored?Trade-offs between point clouds, voxels, TSDF, occupancy grids and Gaussian splats.